結合前四周所學,做出[水果忍者]~
水果忍者
- 匯入圖片(水果)
- PImage img;
- float x=100, y=200;
- void setup(){
- size(500,500);
- img=loadImage("fruit.png");
- }
- void draw(){
- image=(img,x,y,100,100);
- }
- 加入重力加速度
- float vx=3,vy=-20;
- void draw(){
- x+=vx;
- y+=vy;
- vy+=0.98;
- }
- 左彈右彈連續彈///void draw()
- if(y>500){
- if(frameCount%2==0){
- x=random(250);y=500;vx=random(2,3);vy=-random(28,32);
- }else{
- x=random(250,500);y=500;vx=-random(2,3);vy=-random(28,32);
- }
- }
- 畫出刀子(滑鼠)///void draw()
- background(0);///畫面更新(黑色)
- stroke(255);line(mouseX,mouseY,pmouseX,pmouseY);///白色刀子
- 切到水果水果重生///void draw()
- int fruitDie=0;
- if(x<mouseX&&mouseX<x+100&&y<mouseY&&mouseY<y+100)fruitDie=1;
- if(fruitDie==1){
- if(frameCount%2==0){
- x=random(250);y=500;vx=random(2,3);vy=-random(28,32);
- }else{
- x=random(250,500);y=500;vx=-random(2,3);vy=-random(28,32);
- }
- fruitDie=0;
- }
- 完整水果忍者(初版)程式
- PImage img;
- float x=100, y=200,vx=3,vy=-20;
- int fruitDie=0;
- void setup(){
- size(500,500);
- img=loadImage("fruit.png");
- }
- void draw(){
- background(0);
- image(img,x,y,100,100);
- x+=vx;
- y+=vy;
- vy+=0.98;
- if(y>500) fruitDie=1;
- if(x<mouseX&&mouseX<x+100&&y<mouseY&&mouseY<y+100)fruitDie=1;
- stroke(255);line(mouseX,mouseY,pmouseX,pmouseY);
- if(fruitDie==1){
- if(frameCount%2==0){
- x=random(250);y=500;vx=random(2,3);vy=-random(28,32);
- }else{
- x=random(250,500);y=500;vx=-random(2,3);vy=-random(28,32);
- }
- fruitDie=0;
- }
- }
- 下載聲音外掛
- 程式素描本>引用>添加
- [法一]
- import processing.sound.*;///聲音外掛
- SoundFile sound1;
- SoundFile sound2;
- void setup(){
- size(300,300);
- sound1=new SoundFile(this,"cat1a.mp3");
- sound2=new SoundFile(this,"dog_barking1.mp3");
- sound1.loop();///循環播放
- }
- void draw(){
- }
- void mousePressed(){
- sound2.play();///播一次
- }
- [法二]
- import ddf.minim.*;
- Minim minim;
- AudioPlayer player1;
- AudioPlayer player2;
- void setup()
- {
- size(300,300);
- minim = new Minim(this);
- player1 = minim.loadFile("cat1a.mp3");
- player1 = minim.loadFile("dog_barking1.mp3");
- player1.loop();
- }
- void draw(){}
- void mousePressed(){
- player2.rewind();
- player2.play();
- }




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