void setup()
{
size(500,500);
}
void draw()
{
beginShape();
for(int angle=0;angle<360;angle+=120)
{
float angle2=radians(angle+frameCount);
float x=mouseX+cos(angle2)*100;
float y=mouseY+sin(angle2)*100;
vertex(x,y);
}
endShape(CLOSE);
}
float fruitX=150, fruitY=0;
float kidX=150, kidY=450;
int score=0;
void setup()
{
size(300,500);
}
void draw()
{
background(255);
rect(kidX,kidY,50,80);
kidX=mouseX;
ellipse(fruitX,fruitY,60,80);
fruitY++;
if(fruitY>kidY)
{
if(kidX<fruitX && fruitX<kidX+80)
{
score+=10;
fruitY=0; fruitX=random(50,450);
}
else
{
fruitY=0; fruitX=random(50,450);
}
}
}
float [] fruitX=new float[10];
float [] fruitY=new float[10];
float kidX=150, kidY=450;
int score=0;
void setup()
{
size(500,500);
for(int i=0;i<10;i++)
{
fruitX[i]=random(50,450);
fruitY[i]=-i*100;
}
}
void draw()
{
background(255);
rect(kidX,kidY,50,80);
kidX=mouseX;
for(int i=0;i<10;i++)
{
ellipse(fruitX[i],fruitY[i],60,80);
fruitY[i]++;
if(fruitY[i]>kidY)
{
if(kidX<fruitX[i] && fruitX[i]<kidX+80)
{
score+=10;
fruitY[i]=0; fruitX[i]=random(50,450);
}
else
{
fruitY[i]=0; fruitX[i]=random(50,450);
}
}
}
}



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