- 利用sin,cos找點
- size(500,500);
- for(int angle=0;angle<360;angle+=120){
- float angle2=radians(angle);
- float x= 100+cos(angle2)*50;
- float y= 100+sin(angle2)*50;
- ellipse(x,y,2,2);
- }
- 畫線連接~
- size(500,500);
- beginShape();///開始畫
- for(int angle=0;angle<360;angle+=120){
- float angle2=radians(angle);
- float x= 100+cos(angle2)*50;
- float y= 100+sin(angle2)*50;
- vertex(x,y);
- }
- endShape(CLOSE);//結束畫(CLOSE)=封閉圖形
- 轉動的三角形
- void setup(){
- size(500,500);
- }
- void draw(){
- beginShape();
- for(int angle=0;angle<360;angle+=120){
- float angle2=radians(angle+mouseX);
- float x= 100+cos(angle2)*50;
- float y= 100+sin(angle2)*50;
- vertex(x,y);
- }
- endShape(CLOSE);
- }
- void setup(){
- size(500,500);
- }
- void draw(){
- background(255);//清畫面
- beginShape();
- for(int angle=0;angle<360;angle+=120){
- float angle2=radians(angle+mouseX);
- float x= 100+cos(angle2)*50;
- float y= 100+sin(angle2)*50;
- vertex(x,y);
- }
- endShape(CLOSE);
- }
- 會移動旋轉的三角形~
- void setup(){
- size(500,500);
- }
- void draw(){
- beginShape();
- for(int angle=0;angle<360;angle+=120){
- float angle2=radians(angle+mouseX);
- float x= mouseX+cos(angle2)*50;
- float y= mouseY+sin(angle2)*50;
- vertex(x,y);
- }
- endShape(CLOSE);
- }
- void setup(){
- size(500,500);
- }
- void draw(){
- background(255);
- beginShape();
- for(int angle=0;angle<360;angle+=120){
- float angle2=radians(angle+mouseX);
- float x= mouseX+cos(angle2)*50;
- float y= mouseY+sin(angle2)*50;
- vertex(x,y);
- }
- endShape(CLOSE);
- }
- 自動順時鐘等速旋轉~
- void setup(){
- size(500,500);
- }
- void draw(){
- beginShape();
- for(int angle=0;angle<360;angle+=120){
- float angle2=radians(angle+frameCount);
- float x= mouseX+cos(angle2)*50;
- float y= mouseY+sin(angle2)*50;
- vertex(x,y);
- }
- endShape(CLOSE);
- }
- void setup(){
- size(500,500);
- }
- void draw(){
- background(255);
- beginShape();
- for(int angle=0;angle<360;angle+=120){
- float angle2=radians(angle+frameCount);
- float x= mouseX+cos(angle2)*50;
- float y= mouseY+sin(angle2)*50;
- vertex(x,y);
- }
- endShape(CLOSE);
- }
- 名詞解釋~
- frameCount 第幾個影格
- 1hr=60min, 1min=60sec, 1sec=60frame
- radians 弧度
- degree(度):360度的世界
- radians(弧度):PI的世界(sin(),cos()用)
- x座標=cos(角度);
- y座標=sin(角度);
- beginShape(); 開始畫
- endShape(); 結束畫
- 加分:
- void setup(){
- size(800,800);
- background(255);
- }
- void draw(){
- int a=30, c=-1, l=-1;
- for(int my=50;my<800;my+=80){
- for(int mx=50;mx<800;mx+=80){
- int r=30;
- if(l==-1) a=30;
- if(c==1&&l==1) a=20;
- if(c==-1&&l==1) a=40;
- for(int i=0;i<3;i++){
- beginShape();
- if(l==-1){
- if(c==1) stroke(255,0,0);
- else stroke(0);
- }
- else{
- if(c==1) stroke(0);
- else stroke(255,0,0);
- }
- for(int angle=0;angle<360;angle+=120){
- float angle2=radians(angle+a);
- float x= mx+cos(angle2)*r;
- float y= my+sin(angle2)*r;
- vertex(x,y);
- r-=3;
- }
- endShape(CLOSE);
- }
- c*=-1;
- }
- l*=-1;
- }
- }
2020年10月26日 星期一
喵~規律畫圖~
找規律畫圖
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