畫圓
***進階(三角形)
size(500,500);
beginShape();
for(int angle=0;angle<360;angle+=120)
{
float angle2 = radians(angle);
float x = 100+cos(angle2) * 50;
float y = 100+sin(angle2) * 50;
vertex(x,y);
}
endShape(CLOSE); ///收尾(將最後點和點連起來)
***進階(多重三角形)
void setup()
{
size(500,500);
}
void draw()
{
beginShape();
for(int angle=0;angle<360;angle+=120)
{
float angle2 = radians(angle+mouseX);
float x = 100+cos(angle2) * 50;
float y = 100+sin(angle2) * 50;
vertex(x,y);
}
endShape(CLOSE);
}
***進階(移動三角形)
void setup()
{
size(500,500);
}
void draw()
{
background(255); ///刪除殘影
beginShape();
for(int angle=0;angle<360;angle+=120)
{
float angle2 = radians(angle+mouseX);
float x = mouseX+cos(angle2) * 50;
float y = mouseY+sin(angle2) * 50;
vertex(x,y);
}
endShape(CLOSE);
}
***進階(自動旋轉三角形)
void setup()
{
size(500,500);
}
void draw()
{
///background(255);
beginShape();
for(int angle=0;angle<360;angle+=120)
{
float angle2 = radians(angle+ frameCount );
float x = mouseX+cos(angle2) * 100;
float y = mouseY+sin(angle2) * 100;
vertex(x,y);
}
endShape(CLOSE);
}
Part 2
接水果遊戲
float [] fruitX = new float[10];
float [] fruitY = new float[10];
float kidX=150,kidY=450;
int score=0;
void setup()
{
size(500,500);
for(int i=0;i<10;i++)
{
fruitX[i] = random(50,450);
fruitY[i] = -i*100;
}
}
void draw()
{
background(255);
rect(kidX,kidY,50,80);
kidX=mouseX;
for(int i=0;i<10;i++)
{
ellipse(fruitX[i],fruitY[i],60,80);
fruitY[i]++;
if(fruitY[i]>kidY)
{
if(kidX < fruitX[i] && fruitX[i] < kidX+80)
{
score+=10;
fruitY[i]=0; fruitX[i]=random(50,450);
}
else
{
fruitY[i]=0; fruitX[i]=random(50,450);
}
}
}
}






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