切水果遊戲
1.先找一張圖片
2.把圖檔丟入程式裡(上禮拜學的)
3.把圖檔讀進去
程式碼:
PImage img;
float x=100, y=200;
void setup(){
size(500,500);
img = loadImage("fruit.png");
}
void draw(){
image(img, x, y,100,100);
}
讓水果有拋物線跟速度
程式碼:
PImage img;
float x=100, y=500,vx=3,vy=-30;
void setup(){
size(500,500);
img = loadImage("fruit.png");
}
void draw(){
image(img, x, y,100,100);
x += vx;
y += vy;
vy += 0.98;
}
讓水果有左右飛來飛去的感覺
程式碼:
PImage img;
float x=100, y=500,vx=3,vy=-30;//(x,y)座標
void setup(){
size(500,500);
img = loadImage("fruit.png");
}
void draw(){
image(img, x, y,100,100);
x += vx;
y += vy;
vy += 0.98;
if(y>500){
if(frameCount%2==0){
x=random(250); y=500; vx=random(2,3); vy=-random(28,32);
}else{
x=random(250,500);y=500; vx=-random(2,3); vy=-random(28,32);
}
}
}
能切水果
程式碼:
PImage img;
float x=100, y=500,vx=3,vy=-30;//(x,y)座標
int fruitDie=0;//一開始水果沒死
void setup(){
size(500,500);
img = loadImage("fruit.png");
}
void draw(){
background(0);//背景黑
image(img, x, y,100,100);
x += vx;
y += vy;
vy += 0.98;//拋物線(重力加速度)
if(y>500) fruitDie=1;
if(x<mouseX && mouseX<x+100 && y<mouseY && mouseY<Y+100) fruitDie=1;//切水果
stroke(255); line(mouseX,mouseY,pmouseX,pmouseY);//白色的刀
if(fruitDie==1){
if(frameCount%2==0){
x=random(250); y=500; vx=random(2,3); vy=-random(28,32);
}else{
x=random(250,500);y=500; vx=-random(2,3); vy=-random(28,32);
}
fruitDie=0;
}
}
加入音效
丟入音檔
(方法一)
程式碼:
import processing.sound.*;//使用聲音外掛
SoundFile sound1;//聲音的物件的變數
SoundFile sound2;
void setup(){
size(300,300);
sound1 = new SoundFile(this, "launch_dnmenu1.wa");
sound2 = new SoundFile(this, "BULLET.wav");
//sound1.play();//播一次
sound2.loop();//循環播放
}
void draw(){
}
void mousePressed(){
sound1.play();
}
(方法二)
程式碼:
import ddf.minim.*;
Minim minim;
AudioPlayer player1;
AudioPlayer player2;
void setup(){
minim = new Minim(this);
player1 = minim.loadFile("launch_dnmenu1.wav");
player2 = minim.loadFile("BULLET.wav");
player1.loop();
}
void draw(){
}
void mousePressed(){
player2.rewind();
player2.play();
}
加入到小遊戲中
程式碼:
import ddf.minim.*;
Minim minim;
AudioPlayer player1;
AudioPlayer player2;
PImage img;
float x=100, y=500,vx=3,vy=-30;//(x,y)座標
int fruitDie=0;//一開始水果沒死
void setup(){
size(500,500);
img = loadImage("fruit.png");
minim = new Minim(this);
player1 = minim.loadFile("launch_dnmenu1.wav");
player2 = minim.loadFile("BULLET.wav");
player1.loop();
}
void draw(){
background(0);//背景黑
image(img, x, y,100,100);
x += vx;
y += vy;
vy += 0.98;//拋物線(重力加速度)
if(y>500) fruitDie=1;
if(x<mouseX && mouseX<x+100 && y<mouseY && mouseY<Y+100) {
fruitDie=1;//切水果
player2.rewind();
player2.play();
}
stroke(255); line(mouseX,mouseY,pmouseX,pmouseY);//白色的刀
if(fruitDie==1){
if(frameCount%2==0){
x=random(250); y=500; vx=random(2,3); vy=-random(28,32);
}else{
x=random(250,500);y=500; vx=-random(2,3); vy=-random(28,32);
}
fruitDie=0;
}
}







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