今天要來做個小遊戲啦~
不過今天在打程式的時候忽然停電了,資料都不見了...雖然說也沒太多進度
首先先下載一顆水果的圖片,加入速寫本,然後:
PImage img;
float x=100, y=500, vx=3,vy=-30;
void setup(){
size(500,500);
img=loadImage("fruit.png");
}
void draw(){
clear();
image(img,x,y,100,100);
x+=vx;
y+=vy;
vy+=0.98;
if(y>500)
{
x=random(400); y=500; vx=random(-5,5); vy=-30;
}
}
PImage img;
float x=100, y=500, vx=3,vy=-30;
int fruitDie=0;
void setup(){
size(500,500);
img=loadImage("fruit.png");
}
void draw(){
clear();
image(img,x,y,100,100);
x+=vx;
y+=vy;
vy+=0.98;
if(y>500) fruitDie=1;
if(x<mouseX&&mouseX<x+100 && y<mouseY&&mouseY<y+100)fruitDie=1; (★)
stroke(255); line(mouseX,mouseY,pmouseX,pmouseY);
if(fruitDie==1){
x=random(100); y=500; vx=random(-5,5); vy=-30;
fruitDie=0;
}
}
追加動作偵測擴充 (必須要有動作才算切到)
int mouseMove=0;(宣告時)
if(x<mouseX&&mouseX<x+100 && y<mouseY&&mouseY<y+100 && mouseMove==1)fruitDie=1; (★替換)
if(mouseX==pmouseX && mouseY==pmouseY) mouseMove=0; (void draw()內追加)
else mouseMove=1; (void draw()內追加)
追加聲音擴充 (在此之前請先下載額外的library (共兩個:"Sound"+"Minim"))
import processing.sound.*;(最初兩行)
SoundFile sound1;(最初兩行)
sound1= new SoundFile(this, "Clean-Slice-1.wav"); (void setup()內追加)
if(x<mouseX&&mouseX<x+100 && y<mouseY&&mouseY<y+100) sound1.play(); fruitDie=1; (★替換)
(我的最終成果)
import processing.sound.*;
SoundFile sound1;
SoundFile sound2;
SoundFile sound3;
SoundFile sound4;
PImage img;
float x=100, y=500, vx=3,vy=-30;
int fruitDie=0;
int point=0;
int mouseMove=0;
void setup(){
size(500,500);
sound1= new SoundFile(this, "blade-ink-2.wav");
sound2= new SoundFile(this, "Bonus-Explosion-1.wav");
sound3= new SoundFile(this, "Bonus-Explosion-3.wav");
sound4= new SoundFile(this, "Bonus-Explosion-5.wav");
img=loadImage("fruit.png");
}
void draw(){
clear();
image(img,x,y,100,100);
x+=vx;
y+=vy;
point++;
vy+=0.98;
if(y>500) fruitDie=1;
if(x<mouseX&&mouseX<x+100 && y<mouseY&&mouseY<y+100 && mouseMove==1)
{
sound1.play();
fruitDie=1;
if(point<10) sound4.play();
else if(point<20) sound3.play();
else if(point<30)sound2.play();
}
stroke(255); line(mouseX,mouseY,pmouseX,pmouseY);
if(mouseX==pmouseX && mouseY==pmouseY) mouseMove=0;
else mouseMove=1;
if(fruitDie==1){
x=random(400); y=500; vx=random(-5,5); vy=-30;
fruitDie=0;
point=0;
}
}


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