size(500,500);
for(int angle=0;angle<360;angle+=30){
float angle2 = radians(angle); ///弧度
float x = 100+cos(angle2)*50;
float y = 100+sin(angle2)*50;
ellipse(x,y,2,2); //劃出點 大小(2,2)
}
利用三角函數畫三角形
程式碼:
size(500,500);
beginShape();
for(int angle=0;angle<360;angle+=120){ ///加120度為三角形
float angle2 = radians(angle);
float x = 100+cos(angle2)*50;
float y = 100+sin(angle2)*50;
vertex(x,y); ///點
}
endShape(CLOSE);
滑鼠旋轉游標,三角形跟著轉
程式碼:
void setup(){
size(500,500);
}
void draw(){
//background(255);//清畫面
beginShape();
for(int angle=0;angle<360;angle+=120){
float angle2 = radians(angle+mouseX);
float x = 100+cos(angle2)*50;
float y = 100+sin(angle2)*50;
vertex(x,y);
}
endShape(CLOSE);
}
三角形跟著滑鼠移動
程式碼:
void setup(){
size(500,500);
}
void draw(){
///background(255);//清畫面
beginShape();
for(int angle=0;angle<360;angle+=120){
float angle2 = radians(angle+mouseX);
float x = mouseX+cos(angle2)*50;
float y = mouseY+sin(angle2)*50;
vertex(x,y);
}
endShape(CLOSE);
}
void setup(){
size(500,500);
}
void draw(){
///background(255);//清畫面
beginShape();
for(int angle=0;angle<360;angle+=120){
float angle2 = radians(angle+frameCount); ///frameCount=螢幕每秒會跑60次
float x = mouseX+cos(angle2)*100;
float y = mouseY+sin(angle2)*100;
vertex(x,y);
}
endShape(CLOSE);
}
float [] fruitX=new float[10];
float [] fruitY=new float[10];
float kidX=150,kidY=450;
int score=0;
void setup(){
size(500,500);
for(int i=0;i<10;i++){
fruitX[i] = random(50,450);
fruitY[i] = -i*100;
}
}
void draw(){
background(255);
rect(kidX,kidY,80,80);
kidX=mouseX;
for(int i=0;i<10;i++){
ellipse(fruitX[i],fruitY[i],60,80);
fruitY[i]++;
if(fruitY[i]>kidY){///水果掉夠低
if(kidX<fruitX[i] && fruitX[i]<kidX+80){///接到水果
score+=10;///接住了就加分
fruitY[i]=0; fruitX[i]=random(50,450);///水果重生
}else{
fruitY[i]=0; fruitX[i]=random(50,450);///沒接住,水果重生
}
}
}
}
_______________________________________________________________________
PImage pic;
PImage car;
PImage bg;
PImage die;
float [] picX=new float[10];
float [] picY=new float[10];
float carX=150, carY=450;
int score=0;
void setup() {
size(513, 615);
for (int i=0; i<10; i++) {
picX[i] = random(70, 295);
picY[i] = -i*100;
picY[i]--;
}
pic = loadImage("pic.png");///三角椎
car = loadImage("car.png");
bg = loadImage("bg.png");
die =loadImage("die.png");
}
void draw() {
image(bg, 0, 0, 513, 615);
//background(255);
image(car, carX, carY, 100, 100);
carX=mouseX;
for (int i=0; i<7; i++) {
image(pic, picX[i], picY[i], 150, 170);
picY[i]+=1;
/*if(picY[i]>carY){///三角錐掉夠低
if(carX<picX[i] && picX[i]<carX+80){///接到三角錐
score+=10;///接住了就扣分
picY[i]=0; picX[i]=random(70,455);///三角錐重生
}else{
picY[i]=0; picX[i]=random(70,455);///沒接住,三角錐重生
}
}
*/
if (picY[i]>615)
{
picY[i]=-183;
picX[i]=random(70, 295);///三角錐重生
}
if (picY[i]>carY) {
if (carX<picX[i] && picX[i]<carX+100) {///車碰到三角錐
image(die, 0, 0, 513, 615);
}
}
}
}
PImage pic;
PImage car;
PImage bg;
PImage die;
PImage heart;
float [] picX=new float[10];
float [] picY=new float[10];
float carX=150, carY=450;
int score=50;
int h=0;
void setup() {
size(513, 615);
for (int i=0; i<10; i++) {
picX[i] = random(70, 295);
picY[i] = -i*100;
}
pic = loadImage("pic.png");///三角椎
car = loadImage("car.png");
bg = loadImage("bg.png");
die =loadImage("die.png");
}
void draw() {
if (h==0) {
image(bg, 0, 0, 513, 615);
//background(255);
carX=mouseX-47;
image(car, carX, carY, 50, 100);
for (int i=0; i<7; i++) {
image(pic, picX[i], picY[i], 60, 60);
picY[i]+=2;
if (picY[i]>615)
{
picY[i]=-183;
picX[i]=random(70, 295);///三角錐重生
}
if (picY[i]+60>carY) {
if (carX<picX[i]+58 && picX[i]<carX+48) //2cm
{///車碰到三角錐
score-=10;
picY[i]=-150;
}
}
}
textSize(50);
text(score,50, 100);
}
if (score==0)
{
h=1;
image(die, -35, 100, 600, 350);
}
}
void keyPressed() {
if (keyCode == ENTER)
{
h=0;
score=50;
}
}
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