//triangle(50,0,0,90,100,90);
size(500,500);
for(int angle=0; angle<360; angle+=120){
float angle2 = radians(angle);
float x = 100+cos( angle2 ) * 50;
float y = 100+sin( angle2 ) * 50;
ellipse(x,y,2,2);
}
size(500,500);
for(int angle=0; angle<360; angle+=120){
float angle2 = radians(angle);
float x = 100+cos( angle2 ) * 50;
float y = 100+sin( angle2 ) * 50;
ellipse(x,y,2,2);
}
//triangle(50,0,0,90,100,90);
size(500,500);
for(int angle=0; angle<360; angle+=1){
float angle2 = radians(angle);
float x = 100+cos( angle2 ) * 50;
float y = 100+sin( angle2 ) * 50;
ellipse(x,y,2,2);
}
//triangle(50,0,0,90,100,90);
size(500,500);
for(int angle=0; angle<360; angle+=10){
float angle2 = radians(angle);
float x = 100+cos( angle2 ) * 50;
float y = 100+sin( angle2 ) * 50;
ellipse(x,y,2,2);
}
size(500,500);
for(int angle=0; angle<360; angle+=10){
float angle2 = radians(angle);
float x = 100+cos( angle2 ) * 50;
float y = 100+sin( angle2 ) * 50;
ellipse(x,y,2,2);
}
//triangle(50,0,0,90,100,90);
size(500,500);
beginShape();
for(int angle=0; angle<360; angle+=30){
float angle2 = radians(angle);
float x = 100+cos( angle2 ) * 50;
float y = 100+sin( angle2 ) * 50;
vertex(x,y);
}
endShape(CLOSE);
size(500,500);
beginShape();
for(int angle=0; angle<360; angle+=30){
float angle2 = radians(angle);
float x = 100+cos( angle2 ) * 50;
float y = 100+sin( angle2 ) * 50;
vertex(x,y);
}
endShape(CLOSE);
//triangle(50,0,0,90,100,90);
size(500,500);
beginShape();
for(int angle=0; angle<360; angle+=120){
float angle2 = radians(angle);
float x = 100+cos( angle2 ) * 50;
float y = 100+sin( angle2 ) * 50;
vertex(x,y);
}
endShape(CLOSE);
//triangle(50,0,0,90,100,90);size(500,500);
beginShape();
for(int angle=0; angle<360; angle+=120){
float angle2 = radians(angle);
float x = 100+cos( angle2 ) * 50;
float y = 100+sin( angle2 ) * 50;
vertex(x,y);
}
endShape(CLOSE);
size(500,500);
beginShape();
for(int angle=0; angle<360; angle+=60){
float angle2 = radians(angle);
float x = 100+cos( angle2 ) * 50;
float y = 100+sin( angle2 ) * 50;
vertex(x,y);
}
endShape(CLOSE);
void setup(){
size(500,500);
}
void draw(){
beginShape();
for(int angle=0; angle<360; angle+=120){
float angle2 = radians(angle+mouseX);
float x = 100+cos( angle2 ) * 50;
float y = 100+sin( angle2 ) * 50;
vertex(x,y);
}
endShape(CLOSE);
}
size(500,500);
}
void draw(){
beginShape();
for(int angle=0; angle<360; angle+=120){
float angle2 = radians(angle+mouseX);
float x = 100+cos( angle2 ) * 50;
float y = 100+sin( angle2 ) * 50;
vertex(x,y);
}
endShape(CLOSE);
}
void setup(){
size(500,500);
}
void draw(){
beginShape();
for(int angle=0; angle<360; angle+=120){
float angle2 = radians(angle+mouseX);
float x = mouseX+cos( angle2 ) * 50;
float y = mouseY+sin( angle2 ) * 50;
vertex(x,y);
}
endShape(CLOSE);
}
size(500,500);
}
void draw(){
beginShape();
for(int angle=0; angle<360; angle+=120){
float angle2 = radians(angle+mouseX);
float x = mouseX+cos( angle2 ) * 50;
float y = mouseY+sin( angle2 ) * 50;
vertex(x,y);
}
endShape(CLOSE);
}
void setup(){
size(500,500);
}
void draw(){
beginShape();
for(int angle=0; angle<360; angle+=120){
float angle2 = radians(angle+mouseX);
float x = mouseX+cos( angle2 ) * 100;
float y = mouseY+sin( angle2 ) * 100;
vertex(x,y);
}
endShape(CLOSE);
}
size(500,500);
}
void draw(){
beginShape();
for(int angle=0; angle<360; angle+=120){
float angle2 = radians(angle+mouseX);
float x = mouseX+cos( angle2 ) * 100;
float y = mouseY+sin( angle2 ) * 100;
vertex(x,y);
}
endShape(CLOSE);
}
void setup(){
size(500,500);
}
void draw(){
beginShape();
for(int angle=0; angle<360; angle+=120){
float angle2 = radians(angle+frameCount);
float x = mouseX+cos( angle2 ) * 100;
float y = mouseY+sin( angle2 ) * 100;
vertex(x,y);
}
endShape(CLOSE);
}
size(500,500);
}
void draw(){
beginShape();
for(int angle=0; angle<360; angle+=120){
float angle2 = radians(angle+frameCount);
float x = mouseX+cos( angle2 ) * 100;
float y = mouseY+sin( angle2 ) * 100;
vertex(x,y);
}
endShape(CLOSE);
}
float fruitX=150, fruitY=0;
float kidX=150, kidY=450;
int score=0;
void setup(){
size(300,500);
}
void draw(){
background(255);
rect(kidX,kidY, 50, 80);
kidX= mouseX;
ellipse(fruitX ,fruitY, 60, 80);
fruitY++;
if(fruitY>kidY){
if(kidX<fruitX && fruitX<kidX+80){
score+= 10;
fruitY=0;fruitX=random(50, 450);
}else{
fruitY=0;fruitX=random(50, 450);
}
}
}
float kidX=150, kidY=450;
int score=0;
void setup(){
size(300,500);
}
void draw(){
background(255);
rect(kidX,kidY, 50, 80);
kidX= mouseX;
ellipse(fruitX ,fruitY, 60, 80);
fruitY++;
if(fruitY>kidY){
if(kidX<fruitX && fruitX<kidX+80){
score+= 10;
fruitY=0;fruitX=random(50, 450);
}else{
fruitY=0;fruitX=random(50, 450);
}
}
}
float [] fruitX=new float[10];
float [] fruitY=new float[10];
float kidX=150, kidY=450;
int score=0;
void setup(){
size(500,500);
for(int i=0; i<10; i++){
fruitX[i]=random(50,450);
fruitY[i]=-i*100;
}
}
void draw(){
background(255);
rect(kidX,kidY, 50, 80);
kidX= mouseX;
for(int i=0; i<10 ; i++){
ellipse(fruitX[i] ,fruitY[i], 60, 80);
fruitY[i]++;
if(fruitY[i]>kidY){
if(kidX<fruitX[i] && fruitX[i]<kidX+80){
score+= 10;
fruitY[i]=0;fruitX[i]=random(50, 450);
}else{
fruitY[i]=0;fruitX[i]=random(50, 450);
}
}
}
}
float [] fruitY=new float[10];
float kidX=150, kidY=450;
int score=0;
void setup(){
size(500,500);
for(int i=0; i<10; i++){
fruitX[i]=random(50,450);
fruitY[i]=-i*100;
}
}
void draw(){
background(255);
rect(kidX,kidY, 50, 80);
kidX= mouseX;
for(int i=0; i<10 ; i++){
ellipse(fruitX[i] ,fruitY[i], 60, 80);
fruitY[i]++;
if(fruitY[i]>kidY){
if(kidX<fruitX[i] && fruitX[i]<kidX+80){
score+= 10;
fruitY[i]=0;fruitX[i]=random(50, 450);
}else{
fruitY[i]=0;fruitX[i]=random(50, 450);
}
}
}
}












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