2020年10月26日 星期一

week07

//triangle(50,0,0,90,100,90);
size(500,500);
for(int angle=0; angle<360; angle+=120){
  float angle2 = radians(angle);
  float x = 100+cos( angle2 ) * 50;
  float y = 100+sin( angle2 ) * 50;
  ellipse(x,y,2,2);
}

//triangle(50,0,0,90,100,90);
size(500,500);
for(int angle=0; angle<360; angle+=1){
  float angle2 = radians(angle);
  float x = 100+cos( angle2 ) * 50;
  float y = 100+sin( angle2 ) * 50;
  ellipse(x,y,2,2);
}


//triangle(50,0,0,90,100,90);
size(500,500);
for(int angle=0; angle<360; angle+=10){
  float angle2 = radians(angle);
  float x = 100+cos( angle2 ) * 50;
  float y = 100+sin( angle2 ) * 50;
  ellipse(x,y,2,2);
}


//triangle(50,0,0,90,100,90);
size(500,500);
beginShape();
for(int angle=0; angle<360; angle+=30){
  float angle2 = radians(angle);
  float x = 100+cos( angle2 ) * 50;
  float y = 100+sin( angle2 ) * 50;
  vertex(x,y);
}
endShape(CLOSE);

//triangle(50,0,0,90,100,90);
size(500,500);
beginShape();
for(int angle=0; angle<360; angle+=120){
  float angle2 = radians(angle);
  float x = 100+cos( angle2 ) * 50;
  float y = 100+sin( angle2 ) * 50;
  vertex(x,y);
}
endShape(CLOSE);
//triangle(50,0,0,90,100,90);
size(500,500);
beginShape();
for(int angle=0; angle<360; angle+=60){
  float angle2 = radians(angle);
  float x = 100+cos( angle2 ) * 50;
  float y = 100+sin( angle2 ) * 50;
  vertex(x,y);
}
endShape(CLOSE);


void setup(){
  size(500,500);
}
void draw(){
beginShape();
for(int angle=0; angle<360; angle+=120){
  float angle2 = radians(angle+mouseX);
  float x = 100+cos( angle2 ) * 50;
  float y = 100+sin( angle2 ) * 50;
  vertex(x,y);
}
endShape(CLOSE);
}



void setup(){
  size(500,500);
}
void draw(){
beginShape();
for(int angle=0; angle<360; angle+=120){
  float angle2 = radians(angle+mouseX);
  float x = mouseX+cos( angle2 ) * 50;
  float y = mouseY+sin( angle2 ) * 50;
  vertex(x,y);
}
endShape(CLOSE);
}

void setup(){
  size(500,500);
}
void draw(){
beginShape();
for(int angle=0; angle<360; angle+=120){
  float angle2 = radians(angle+mouseX);
  float x = mouseX+cos( angle2 ) * 100;
  float y = mouseY+sin( angle2 ) * 100;
  vertex(x,y);
}
endShape(CLOSE);
}

void setup(){
  size(500,500);
}
void draw(){
beginShape();
for(int angle=0; angle<360; angle+=120){
  float angle2 = radians(angle+frameCount);
  float x = mouseX+cos( angle2 ) * 100;
  float y = mouseY+sin( angle2 ) * 100;
  vertex(x,y);
}
endShape(CLOSE);
}
float fruitX=150, fruitY=0;
float kidX=150, kidY=450;
int score=0;
void setup(){
  size(300,500);
}
void draw(){
background(255);
rect(kidX,kidY, 50, 80);
kidX= mouseX;
ellipse(fruitX ,fruitY, 60, 80);
fruitY++;
if(fruitY>kidY){
  if(kidX<fruitX && fruitX<kidX+80){
    score+= 10;
    fruitY=0;fruitX=random(50, 450);
  }else{
    fruitY=0;fruitX=random(50, 450);
  }
 }
}



float [] fruitX=new float[10];
float [] fruitY=new float[10];
float kidX=150, kidY=450;
int score=0;
void setup(){
  size(500,500);
  for(int i=0; i<10; i++){
    fruitX[i]=random(50,450);
    fruitY[i]=-i*100;
  }
}
void draw(){
background(255);
rect(kidX,kidY, 50, 80);
kidX= mouseX;
for(int i=0; i<10 ; i++){
ellipse(fruitX[i] ,fruitY[i], 60, 80);
fruitY[i]++;
if(fruitY[i]>kidY){
  if(kidX<fruitX[i] && fruitX[i]<kidX+80){
    score+= 10;
    fruitY[i]=0;fruitX[i]=random(50, 450);
  }else{
    fruitY[i]=0;fruitX[i]=random(50, 450);
   }
  }
 }
}


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