2020年11月23日 星期一

week11

 

Maker Uno 開發板

聲音撥放器


#define D 523

#define R 587

#define M 659

#define F 698

#define S 784


int music[]={D,D,S,S};

void setup() {

  // put your setup code here, to run once:

  delay(1000); //開始延遲

  pinMode(8,OUTPUT);

  for(int i=0;i<11;i++){

    tone(8,music[i],100); //8號鍵位,播放,聲音持續時間

    delay(130); //聲音延遲

  }

}


void loop() {

  // put your main code here, to run repeatedly:


}


Undertale - Megalovania


#define N_B0  31

#define N_C1  33

#define N_CS1 35

#define N_D1  37

#define N_DS1 39

#define N_E1  41

#define N_F1  44

#define N_FS1 46

#define N_G1  49

#define N_GS1 52

#define N_A1  55

#define N_AS1 58

#define N_B1  62

#define N_C2  65

#define N_CS2 69

#define N_D2  73

#define N_DS2 78

#define N_E2  82

#define N_F2  87

#define N_FS2 93

#define N_G2  98

#define N_GS2 104

#define N_A2  110

#define N_AS2 117

#define N_B2  123

#define N_C3  131

#define N_CS3 139

#define N_D3  147

#define N_DS3 156

#define N_E3  165

#define N_F3  175

#define N_FS3 185

#define N_G3  196

#define N_GS3 208

#define N_A3  220

#define N_AS3 233

#define N_B3  247

#define N_C4  262

#define N_CS4 277

#define N_D4  294

#define N_DS4 311

#define N_E4  330

#define N_F4  349

#define N_FS4 370

#define N_G4  392

#define N_GS4 415

#define N_A4  440

#define N_AS4 466

#define N_B4  494

#define N_C5  523

#define N_CS5 554

#define N_D5  587

#define N_DS5 622

#define N_E5  659

#define N_F5  698

#define N_FS5 740

#define N_G5  784

#define N_GS5 831

#define N_A5  880

#define N_AS5 932

#define N_B5  988

#define N_C6  1047

#define N_CS6 1109

#define N_D6  1175

#define N_DS6 1245

#define N_E6  1319

#define N_F6  1397

#define N_FS6 1480

#define N_G6  1568

#define N_GS6 1661

#define N_A6  1760

#define N_AS6 1865

#define N_B6  1976

#define N_C7  2093

#define N_CS7 2217

#define N_D7  2349

#define N_DS7 2489

#define N_E7  2637

#define N_F7  2794

#define N_FS7 2960

#define N_G7  3136

#define N_GS7 3322

#define N_A7  3520

#define N_AS7 3729

#define N_B7  3951

#define N_C8  4186

#define N_CS8 4435

#define N_D8  4699

#define N_DS8 4978


int const TEMPO = 1200;


int melody[] = {

  N_D3, N_D3, N_D4, N_A3, 0, N_GS3, N_G3, N_F3, N_D3, N_F3, N_G3, N_C3, N_C3, N_D4, N_A3, 0, N_GS3, N_G3, N_F3, N_D3, N_F3, N_G3, N_B2, N_B2, N_D4, N_A3, 0, N_GS3, N_G3, N_F3, N_D3, N_F3, N_G3, N_AS2, N_AS2, N_D4, N_A3, 0, N_GS3, N_G3, N_F3, N_D3, N_F3, N_G3, N_D3, N_D3, N_D4, N_A3, 0, N_GS3, N_G3, N_F3, N_D3, N_F3, N_G3, N_C3, N_C3, N_D4, N_A3, 0, N_GS3, N_G3, N_F3, N_D3, N_F3, N_G3, N_B2, N_B2, N_D4, N_A3, 0, N_GS3, N_G3, N_F3, N_D3, N_F3, N_G3, N_AS2, N_AS2, N_D4, N_A3, 0, N_GS3, N_G3, N_F3, N_D3, N_F3, N_G3, N_D4, N_D4, N_D5, N_A4, 0, N_GS4, N_G4, N_F4, N_D4, N_F4, N_G4, N_C4, N_C4, N_D5, N_A4, 0, N_GS4, N_G4, N_F4, N_D4, N_F4, N_G4, N_B3, N_B3, N_D5, N_A4, 0, N_GS4, N_G4, N_F4, N_D4, N_F4, N_G4, N_AS3, N_AS3, N_D5, N_A4, 0, N_GS4, N_G4, N_F4, N_D4, N_F4, N_G4, N_D4, N_D4, N_D5, N_A4, 0, N_GS4, N_G4, N_F4, N_D4, N_F4, N_G4, N_C4, N_C4, N_D5, N_A4, 0, N_GS4, N_G4, N_F4, N_D4, N_F4, N_G4, N_B3, N_B3, N_D5, N_A4, 0, N_GS4, N_G4, N_F4, N_D4, N_F4, N_G4, N_AS3, N_AS3, N_D5, N_A4, 0, N_GS4, N_G4, N_F4, N_D4, N_F4, N_G4, N_F4, N_F4, N_F4, N_F4, N_F4, N_D4, N_D4, N_D4, N_F4, N_F4, N_F4, N_G4, N_GS4, N_G4, N_F4, N_D4, N_F4, N_G4, 0, N_F4, N_F4, N_F4, N_G4, N_GS4, N_A4, N_C5, N_A4, N_D5, N_D5, N_D5, N_A4, N_D5, N_C5, N_F4, N_F4, N_F4, N_F4, N_F4, N_D4, N_D4, N_D4, N_F4, N_F4, N_F4, N_F4, N_D4, N_F4, N_E4, N_D4, N_C4, 0, N_G4, N_E4, N_D4, N_D4, N_D4, N_D4, N_F3, N_G3, N_AS3, N_C4, N_D4, N_F4, N_C5, 0, N_F4, N_D4, N_F4, N_G4, N_GS4, N_G4, N_F4, N_D4, N_GS4, N_G4, N_F4, N_D4, N_F4, N_F4, N_F4, N_GS4, N_A4, N_C5, N_A4, N_GS4, N_G4, N_F4, N_D4, N_E4, N_F4, N_G4, N_A4, N_C5, N_CS5, N_GS4, N_GS4, N_G4, N_F4, N_G4, N_F3, N_G3, N_A3, N_F4, N_E4, N_D4, N_E4, N_F4, N_G4, N_E4, N_A4, N_A4, N_G4, N_F4, N_DS4, N_CS4, N_DS4, 0, N_F4, N_D4, N_F4, N_G4, N_GS4, N_G4, N_F4, N_D4, N_GS4, N_G4, N_F4, N_D4, N_F4, N_F4, N_F4, N_GS4, N_A4, N_C5, N_A4, N_GS4, N_G4, N_F4, N_D4, N_E4, N_F4, N_G4, N_A4, N_C5, N_CS5, N_GS4, N_GS4, N_G4, N_F4, N_G4, N_F3, N_G3, N_A3, N_F4, N_E4, N_D4, N_E4, N_F4, N_G4, N_E4, N_A4, N_A4, N_G4, N_F4, N_DS4, N_CS4, N_DS4, 

};

int noteDurations[] = {

  16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 8, 16, 8, 8, 8, 8, 4, 16, 8, 16, 8, 8, 8, 16, 16, 16, 16, 16, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 8, 16, 16, 16, 2, 8, 16, 8, 8, 8, 8, 4, 16, 8, 16, 8, 8, 8, 8, 8, 16, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, 15, 8, 8, 2, 3, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 8, 2, 16, 8, 16, 8, 16, 16, 16, 16, 16, 16, 8, 8, 8, 8,  8, 8, 16, 16, 16, 2, 8, 8, 8, 8, 4, 4, 4, 4, 4, 4, 2, 8, 8, 8, 8, 2, 2, 3, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 8, 2, 16, 8, 16, 8, 16, 16, 16, 16, 16, 16, 8, 8, 8, 8,  8, 8, 16, 16, 16, 2, 8, 8, 8, 8, 4, 4, 4, 4, 4, 4, 2, 8, 8, 8, 8, 2, 1

};


//melody = 266 notes


void setup() {

  int melody_len = sizeof(melody)/sizeof(melody[0]);


  for (int thisNote = 0; thisNote < melody_len; thisNote++) {

    int noteDuration = TEMPO / noteDurations[thisNote];

    tone(8, melody[thisNote], noteDuration);

    int pauseBetweenNotes = noteDuration * 1.45;

    delay(pauseBetweenNotes);

    noTone(8);

  }

}


void loop() {}






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