size(500,500);
for(int angle=0;angle<360;angle+=30)
{
float angle2=radians(angle);
float x=100+cos(angle2)*50;
float y=100+sin(angle2)*50;
ellipse(x,y,2,2);
}
size(500,500);
beginShape();
for(int angle=0;angle<360;angle+=120)
{
float angle2=radians(angle);
float x=100+cos(angle2)*50;
float y=100+sin(angle2)*50;
vertex(x,y);
}
endShape(CLOSE);
void setup()
{
size(500,500);
}
void draw()
{
beginShape();
for(int angle=0;angle<360;angle+=120)
{
float angle2=radians(angle+mouseX);
float x=100+cos(angle2)*50;
float y=100+sin(angle2)*50;
vertex(x,y);
}
endShape(CLOSE);
}
void setup()
{
size(500,500);
}
void draw()
{
beginShape();
for(int angle=0;angle<360;angle+=120)
{
float angle2=radians(angle+mouseX);
float x=mouseX+cos(angle2)*50;
float y=mouseY+sin(angle2)*50;
vertex(x,y);
}
endShape(CLOSE);
}
void setup()
{
size(500,500);
}
void draw()
{
beginShape();
for(int angle=0;angle<360;angle+=120)
{
float angle2=radians(angle+frameCount);
float x=mouseX+cos(angle2)*100;
float y=mouseY+sin(angle2)*100;
vertex(x,y);
}
endShape(CLOSE);
}
float fruitX=150,fruitY=0;
float kidX=150,kidY=450;
int score=0;
void setup()
{
size(300,500);
}
void draw()
{
background(255);
rect(kidX,kidY,50,80);
kidX=mouseX;
ellipse(fruitX,fruitY,60,80);
fruitY++;
if(fruitY>kidY)
{
if(kidX<fruitX && fruitX<kidX+80)
{
score+=10;
fruitY=0; fruitX=random(50,450);
}
else
{
fruitY=0; fruitX=random(50,450);
}
}
}
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