水果忍者小遊戲
用上星期學到的牛頓定律去做水果的上下並用滑鼠去作斬擊
程式碼:
PImage img;
float x=100,y=500,vx=3,vy=-30;
int fruitDie=0;
void setup(){
size(500,500);
img=loadImage("fruit.jpg");
}
void draw(){
background(0);
image(img,x,y,100,100);
x+=vx;
y+=vy;
vy+=0.98;
if(y>500) fruitDie=1;
if(x<mouseX && mouseX<x+100 &&y<mouseY && mouseY<y+100)fruitDie=1;
stroke(255);line(mouseX,mouseY,pmouseX,pmouseY);
if(fruitDie==1){
if(frameCount%2==0){
x=random(250);y=500;vx=random(2,3);vy=-random(28,32);
}else{
x=random(250,500);y=500;vx=-random(2,3);vy=-random(28,32);
}
fruitDie=0;
}
}
聲音
程式碼:
import ddf.minim.*;
Minim minim;
AudioPlayer player1;
AudioPlayer player2;
void setup(){
minim=new Minim(this);
player1=minim.loadFile("swords.wav");
player2=minim.loadFile("wind.wav");
player2.loop();
}
void draw(){
}
void mousePressed(){
player2.rewind();
player2.play();
}
將聲音加入遊戲
程式碼:
import ddf.minim.*;
Minim minim;
AudioPlayer player1;
AudioPlayer player2;
PImage img;
float x=100,y=500,vx=3,vy=-30;
int fruitDie=0;
void setup(){
size(500,500);
img=loadImage("fruit.jpg");
minim=new Minim(this);
player1=minim.loadFile("swords.wav");
player2=minim.loadFile("wind.wav");
player2.loop();
}
void draw(){
background(0);
image(img,x,y,100,100);
x+=vx;
y+=vy;
vy+=0.98;
if(y>500) fruitDie=1;
if(x<mouseX && mouseX<x+100 &&y<mouseY && mouseY<y+100){
fruitDie=1;
player2.rewind();
player2.play();
}
stroke(255);line(mouseX,mouseY,pmouseX,pmouseY);
if(fruitDie==1){
if(frameCount%2==0){
x=random(250);y=500;vx=random(2,3);vy=-random(28,32);
}else{
x=random(250,500);y=500;vx=-random(2,3);vy=-random(28,32);
}
fruitDie=0;
}
}



沒有留言:
張貼留言